We have an immediate requirement for a creative, reliable, and results-driven 3DS Max Modeller to join our team to create a variety of 3D environmental assets for projects.
Undertake production tasks as directed and deliver quality 3D outputs on time and within budget.
Provide reliable time estimates for assigned tasks.
Monitor progress against agreed timelines and provide estimates of remaining work.
Identify and escalate risks to the delivery of assigned work.
Provide input to technical design as required.
Participate in quality reviews as required.
Identify opportunities to develop tools and reuse work from other projects to maximise the productivity and efficiency.
Ensure adherence to agreed quality processes and standards.
Ensure accurate recording of time spent on assigned work.
Participate in the continuous improvement of the production process.
Stay abreast of industry trends and developments.
Seek, use, and promote best practice methods and tools to improve the productivity and quality.
Qualifications & experience:
A relevant qualification in Multimedia / Digital Art.
Minimum 2 years applicable industry experience using 3DS Max and Photoshop.
Proven experience developing for real-time 3D engines (Low Poly Game design, Game modifications, Visualisation real-time rendering).
Working knowledge of CAD, Civil Design and Architectural software packages.
Knowledge of current best practice 3D modelling tools and methods.
Strong time management, prioritisation and interpersonal skills.
Ability to establish and maintain effective relationships, and work collaboratively
Good communication skills – both written and verbal.
Attention to detail.
Flexibility in different situations and ability to adapt to change.
High level of personal drive and self-motivation.
Artistically minded and technically capable of applying new technologies and concepts.
Send updated CV and link of portfolio/showreel to firstname.lastname@example.org
In the subject line please put Hire Me – Junior 3DS Max Modeller